Details
ISBN/EAN: 978-3-8376-2983-5
Einband: Paperback
Weitere Details
Auflage:
1. Auflage 2015
1. Auflage 2015
Erschienen am:
27.10.2015
27.10.2015
Sprache:
English
English
Umfang:
296 S.
296 S.
Format (T/L/B):
2.5 x 22.5 x 15 cm
2.5 x 22.5 x 15 cm
Hersteller:
transcript Verlag
Gero Wierichs
live@transcript-verlag.de
Hermannstraße 26
DE 33602 Bielefeld
transcript Verlag
Gero Wierichs
live@transcript-verlag.de
Hermannstraße 26
DE 33602 Bielefeld
Weitere Details
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Games - Game Design - Game Studies
An Introduction, Edition Medienwissenschaft 20
Beschreibung
How did games rise to become the central audiovisual form of expression and storytelling in digital culture? How did the practices of their artistic production come into being? How did the academic analysis of the new medium's social effects and cultural meaning develop?Addressing these fundamental questions and aspects of digital game culture in a holistic way for the first time, Gundolf S. Freyermuth's introduction outlines the media-historical development phases of analog and digital games, the history and artistic practices of game design, as well as the history, academic approaches, and most important research topics of game studies.With contributions by André Czauderna, Nathalie Pozzi and Eric Zimmerman.
Über Gundolf S Freyermuth
Gundolf S. Freyermuth is a writer, media producer, and co-founder of the Cologne Game Lab of the Technical University Cologne (in 2010, together with Prof. Björn Bartholdy).